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ARTICLES
tutorials, features & reviews

The results of our research and use of computer graphics have been published worldwide. Since 1987 we have written and illustrated articles aimed at supporting computer artists. We are always on the look-out for software and hardware that may be of interest to artists and animators and may be suitable for an article.

Flipbook of magazine spreads

 

SELECTED PUBLISHED WORK

"Newfire's Cadalyst Speeds Game Development" Computer Graphics World (March 1998): A review of a computer game development environment

"Unraveling Riven" Computer Graphics World (February 1998):Game production techniques in Cyan's sequel to Myst

"A Look at Plug-ins" Computer Graphics World (February 1997): A look at plug-ins for 3d artists and animators

"How to Make a Spider Walk, with the Softimage Plug-in Multiped" NT Magazine (October 1996): Animation tutorial article and images

"Creating and animating an Alien with Character Studio" Computer Graphics World (August 1996): Biped & Physique tutorial, images, and animation

"3D Studio MAX 1.0" Computer Graphics World (July 1996):
3D animation software review article and images

"Mimic Real World Shadows with Color and Animation" Computer Graphics World (December 1994): Tutorial article and images

"Beyond Emulation" Computer Artist (October/November 1994): Analysis of break-through 3D technology for artists

"Masks and Glows in Three Dimensions" Computer Artist (October/November 1994): Simulating optical FX with CG; tutorial and images

"Desktop Digital Video" Computer Artist (June/July 94): Analysis of new video tools; article and images

"Evaluating 3D on the High End" parts 1 & 2 Computer Graphics World (October/November 1993): An in-depth comparison of the six top animation programs for SGI computers.

"Artists Discover a New Dimension" Computer Artist (August/September 1993):
3D illustration for the graphic arts

"Managing Macintosh Color" Computer Artist (April/May 1993): A look at virtual color expert software

"Striving for Realism with RenderMan" Computer Graphics World (March 1993): Working with Pixar's RenderMan

"Picture Perfection-HiRes QFX 3.0" High Color (January 1993): A review of HiRes QFX digital retouch, paint, and special effects software.

"Engineering Visualization" Computer Graphics World (November 1992): An essential look at visualization subjects and solutions from the CAD users viewpoint.

"Autodesk Improves a Good Thing" Cadence (July 1992): 3D animation software review of 3D Studio r2.0

"Getting Started with Rendering" DesignNet (May 1992): A presentation of 3D modeling, rendering and animation basics including a glossary of 3D terms and a comparison of forty 3D programs.

"Real-World Rendering" MicroCAD News (October 1991): Step-by-step production using 2D and 3D techniques. article and images

"Why 3D modeling and rendering?" Cadence (April 1991): Cover artist Tim Forcade makes a case for photorealism

"Getting to Know RenderMan" Resolution (Fall 1990): RenderMan basics

"Artist's License" Cadence (July 1990): Displacement mapping tutorial which demonstrates a modeling shortcut

"The Electronic Studio 1989" True Imaging (March 1989): Using global telecommunications in the design studio

"A Cover Story, Creating a magazine cover with the TARGA board." True Imaging (Premiere Issue 1988): Step-by-step design and production of a magazine cover using CGI