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JOB STORY
Software Development: HyperMatter Manual

HyperMatter (from 2nd Nature Industries) was designed for artists and animators in game development, commercial animation, and motion picture production. It enables the user to apply natural substances—such as rubber—and physical forces—such as gravity—to any 3D computer model. The result is computer generated behavior that convincingly simulates natural physical laws. HyperMatter objects stretch, wobble, squash, and otherwise react to any object in their environment.

   
  Forcade Associates designed and produced the user manual for
HyperMatter, a soft body dynamics plug-in for 3D Studio MAX
 

Forcade Associates Project Scope
Forcade Associates worked with 2nd Nature Industries programmers in England—London, Sheffield, Cambridge—and San Francisco. We were called upon to write the lexicon for this unique program for which many functions simply did not have non-technical terminology. We did extensive work on the user interface by designing iconography and the layout of various on-screen elements such as buttons and dialog boxes. We also specified various program features and were instrumental in testing and evaluation.

Forcade Associates wrote, illustrated, and designed the 250 page user manual. Our manual is fully indexed with a detailed table of contents, tutorials, command reference, and glossary of terms. We provided all content including the design of all tutorials and tutorial support files for CD-ROM distribution. The finished manual was provided in film-ready form, suitable for printing, trimming, and binding. Forcade Associates also supervised the printing of the manual.