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JOB
STORY
Software Development: HyperMatter Manual
HyperMatter (from
2nd Nature Industries) was designed for artists and animators in game
development, commercial animation, and motion picture production. It
enables the user to apply natural substances—such as rubber—and physical
forces—such as gravity—to any 3D computer model. The result is computer
generated behavior that convincingly simulates natural physical laws.
HyperMatter objects stretch, wobble, squash, and otherwise react to
any object in their environment.
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Forcade
Associates designed and produced the user manual for
HyperMatter, a soft body dynamics plug-in for 3D Studio MAX |
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Forcade Associates
Project Scope
Forcade Associates worked with 2nd Nature Industries programmers
in England—London, Sheffield, Cambridge—and San Francisco. We were called
upon to write the lexicon for this unique program for which many functions
simply did not have non-technical terminology. We did extensive work
on the user interface by designing iconography and the layout of various
on-screen elements such as buttons and dialog boxes. We also specified
various program features and were instrumental in testing and evaluation.
Forcade Associates
wrote, illustrated, and designed the 250 page user manual. Our manual
is fully indexed with a detailed table of contents, tutorials, command
reference, and glossary of terms. We provided all content including
the design of all tutorials and tutorial support files for CD-ROM distribution.
The finished manual was provided in film-ready form, suitable for printing,
trimming, and binding. Forcade Associates also supervised the printing
of the manual.
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