company information contact: inquiries, comments, feedback company background testimonials selected client list job stories creative services list imagery: studio photography, illustration, 2D/3D computer graphics online catalogs/brochures, interactive presentations, & websites print media: design & production of catalogs, brochures, magazine ads technical writing: software user manuals, articles, tutorials, & books animation Software Support Services
return to map
ARTICLES
tutorials, features & reviews

The results of our research and sustained use of computer media have been published worldwide. Since 1987 we have written articles aimed at supporting computer users from beginning to advanced. This ongoing research enables us to keep abreast of the latest developments in computer graphic media. It has also enabled us to expand our services to include software development support. We are always on the look-out for new technologies that will enable artists and animators and that may qualify for an article or tutorial.

Flipbook of magazine spreads

 

SELECTED PUBLISHED WORK

"Newfire's Cadalyst Speeds Game Development" Computer Graphics World March 1998: A review of a computer game development environment

"Unraveling Riven" Computer Graphics World February 1998:Game production techniques in Cyan's sequel to Myst

"A Look at Plug-ins" Computer Graphics World February 1997:
A look at plug-ins for 3d artists and animators

"How to Make a Spider Walk, with the Softimage Plug-in Multiped" NT Magazine October 1996: Animation tutorial article and images

"Creating and animating an Alien with Character Studio" Computer Graphics World August 1996: Biped & Skinimation tutorial, images, and animation

"3D Studio MAX 1.0" Computer Graphics World July 1996:
3D animation software review article and images

"Mimic Real World Shadows with Color and Animation" Computer Graphics World December 1994 : 59-61: Tutorial article and images

"Beyond Emulation" Computer Artist Oct/Nov 1994: Analysis of break-through 3D technology for artists

"Masks and Glows in Three Dimensions" Computer Artist Oct/Nov 1994: Simulating optical FX with CG; tutorial and images

"Desktop Digital Video" Computer Artist June/July 94: Analysis of new video tools; article and images

"Evaluating 3D on the High End" parts 1 & 2 Computer Graphics World Oct/Nov. 1993: An in-depth comparison of the 6 top animation programs for SGI computers.

"Artists Discover a New Dimension" Computer Artist Aug/Sept 93:
3D illustration for the graphic arts

"Managing Macintosh Color" Computer Artist April/May 93: A look at virtual color experts

"Striving for Realism with RenderMan" Computer Graphics World March 1993: Working with Pixar's RenderMan

"Picture Perfection-HiRes QFX 3.0" High Color January 1993: A review of HiRes QFX digital retouch, paint, and special effects software.

"Engineering Visualization" Computer Graphics World Nov 1992: An essential look at visualization subjects and solutions from the CAD users viewpoint.

"Autodesk Improves a Good Thing" Cadence July 1992: 3D animation software review of 3D Studio r2.0

"Getting Started with Rendering" DesignNet May 1992: The basics including a glossary of terms and comparison of 40 3D programs.

"Real-World Rendering" MicroCAD News October 1991: Step-by-step production using 2D and 3D techniques. article and images

"Why 3D modeling and rendering?" Cadence April 1991: Cover artist Tim Forcade makes a case for photorealism

"Getting to Know RenderMan" Resolution Fall 1990: RenderMan basics.

"Artist's License" Cadence July 1990: Displacement mapping provides modeling shortcut. article & images

"The Electronic Studio 1989" True Imaging March 1989: Using global telecommunications in the design studio

"A Cover Story, Creating a magazine cover with the TARGA board." True Imaging (Premiere Issue) 1988: Step-by-step design and production of a magazine cover using CG.